![]() ![]() Some hyper offense leads may also use Taunt to make the foe unable to set up its own entry hazards. The main way of doing this, as seen in the examples above, is by setting up an entry hazard while sacrificing the lead or by pressuring the foe enough by moving first. The main purpose of leads on hyper offense teams is to set up an entry hazard and gain momentum. The LeadĬlick on the Pokémon sprite to show/hide the information about it. In this article, I will be listing the main functions of an HO team and listing Pokémon that fit these conditions (do note that these are not the sole viable Pokémon for each slot), easing the process of making teams. Hyper offense also focuses on generating a lot of momentum-for the uninformed, momentum is the act of creating ideal matchups for the player to increase their chances of winning. Hyper offense is also generally easy to use the main idea of the playstyle is to set up entry hazards, continuously pick at the opposing team with sweepers and wallbreakers, and, once the opposition is weakened enough, send in a cleaner to finish off the opposing team. This is because this playstyle performs excellently against most opposing playstyles with the variety of options available on a team, as well as its ability to consistently pressure the opponent until their team has been weakened enough to be cleaned up. The (arguably) best, most effective playstyle in the current metagame is hyper offense, often abbreviated to HO. Heat Rotom can easily pivot to Barraskweda thanks to Volt Switch, who in turn can pivot back to its other teammates using Flip Turn.OU is known for being a tier where many playstyles are viable. Each Pokemon also has STAB moves that hit each other's common checks and counters for super-effective damage. This Fire/ Grass/ Water Core has a naturally strong defensive synergy. You can achieve this by having strong physical and special sweepers that cover each other's offensive shortcomings.Įxamples of offensive cores include: Standard Offensive Coreīisharp and Dragapult have great type synergy, easily covering each other's weaknesses by virtue of their typing and STAB Moves.Ī high speed stat and access to U-turn allows Dragapult to quickly pivot to Bisharp when it encounters a check. Hyper Offense teams require a good offensive core to succeed. How to Win with an Offensive Team Maintain a Strong Offensive Core Giving it Lum Berry protects it from debilitating status moves, such as Thunder Wave and Will-o-Wisp. Moxie and Dragon Dance allow Gyarados to sweep very early in the game, especially when it uses Dynamax. Thanks to it's ability Compound Eyes, Thunder's accuracy is boosted, allowing it to threaten Defog users such as Mandibuzz and Corviknight. ![]() Giving Galvantula Focus Sash ensures it can set up Sticky Web to lower the opposing team's speed by one stage. Giving it Heavy-Duty boots ensure it's immune to debilitating entry hazards like Steath Rock. Talonflame's access to priority Tailwind courtesty of Gale Wings make it the premiere speed lead for hyper offense teams. ![]() The Three Types of Leadsīelow are examples of the three most common types of leads for Offensive Teams. While these Pokemon are essentially sweepers on their own, they play a secondary supportive role by establishing early-game momentum for the rest of your team. Offensive Team Building The Importance of Leads This can take the form on a boost in team speed via Tailwind, setting up entry hazards like Stealth Rock, or boosting your team's defenses using Reflect and Light Screen. To succeed with an offensive team, you need to establish an offensive presence early in the game. Better known in the community as Hyper Offense, these teams eschew dedicated defensive strategies for pure offense. ![]()
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